Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primeval Light

3G · Sorcery

Destroy all enchantments target player controls.

Similar cards

Color identity:
NameManaTypeText
Boom Box 2Artifact {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Chandra, Bold Pyromancer 4RRLegendary Planeswalker — Chandra [+1]: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. [−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. [−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. Loyalty 5
Volrath's Curse 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand.
Thought Prison 5Artifact Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Chandra's Ignition 3RRSorcery Target creature you control deals damage equal to its power to each other creature and each opponent.
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Necra Sanctuary 2BEnchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Heartless Act 1BInstant Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Conjured Currency 5UEnchantment At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
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