M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Anathemancer | 1BR | Creature — Zombie Wizard | When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Martial Law | 2WW | Enchantment | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |
Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |
Seismic Spike | 2RR | Sorcery | Destroy target land. Add {R}{R}. |
Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
Hammer of Ruin | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip {2} |
Thornado | 2G | Instant | Destroy target creature with flying. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) |
Tragic Arrogance | 3WW | Sorcery | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. |
Lava Flow | 3RR | Sorcery | Destroy target creature or land. |