M:tG card similarity search
5WB · Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Mirran Safehouse | 3 | Artifact | As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards. |
Psychic Overload | 3U | Enchantment — Aura | Enchant permanent When Psychic Overload enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent." |
Jet Collector | 1G | Creature — Merfolk Scout | At the beginning of your postcombat main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once. {X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery. 2/2 |
Introduction to Annihilation | 5 | Sorcery — Lesson | Exile target nonland permanent. Its controller draws a card. |
Pitchstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. 2/5 |
Unholy Grotto | Land | {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library. | |
Noxious Revival | G/P | Instant | ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library. |
Hall of Heliod's Generosity | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. | |
Join the Dead | 1BB | Instant | Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. |
Cloud Cover | 2WU | Enchantment | Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. |