M:tG card similarity search
2GG · Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Implode | 4R | Sorcery | Destroy target land. Draw a card. |
Diviner's Wand | 3 | Tribal Artifact — Wizard Equipment | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} |
Sliv-Mizzet, Hivemind | 2UURR | Legendary Creature — Dragon Sliver | Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card." 4/4 |
Seeker of Insight | 1U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn. 1/3 |
Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |
Aggressive Urge | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card. |
Defiant Strike | W | Instant | Target creature gets +1/+0 until end of turn. Draw a card. |
Sudden Strength | 3G | Instant | Target creature gets +3/+3 until end of turn. Draw a card. |
Sugar Rush | 1B | Instant | Target creature gets +3/+0 until end of turn. Draw a card. |
Gather the Pack | 1G | Sorcery | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |