Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primoc Escapee

6U · Creature — Bird Beast

Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4

Similar cards

Color identity:
NameManaTypeText
Fire Ants 2RCreature — Insect {T}: Fire Ants deals 1 damage to each other creature without flying. 2/1
Arashin Sovereign 5GWCreature — Dragon Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6
Crown of Ascension 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Mistform Seaswift 3UCreature — Illusion Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1
Mistform Shrieker 3UUCreature — Illusion Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Roc Egg 2WCreature — Bird Egg Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying. 0/3
Disciple of Kangee 2WCreature — Human Wizard {U}, {T}: Target creature gains flying and becomes blue until end of turn. 2/2
Emancipation Angel 1WWCreature — Angel Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. 3/3
Dragon Roost 4RREnchantment {5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Eccentric Apprentice 2UCreature — Tiefling Wizard Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2
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