Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primoc Escapee

6U · Creature — Bird Beast

Flying Cycling {2} ({2}, Discard this card: Draw a card.) 4/4

Similar cards

Color identity:
NameManaTypeText
Invert the Skies 3G/UInstant Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
Bloodied Ghost 1W/BW/BCreature — Spirit Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. 3/3
Opal Archangel 4WEnchantment When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Moonveil Dragon 3RRRCreature — Dragon Flying {R}: Each creature you control gets +1/+0 until end of turn. 5/5
Griffnaut Tracker 3WCreature — Human Detective Flying When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. 3/2
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Alela, Cunning Conqueror 2UBLegendary Creature — Faerie Warlock Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4
Scattershot Archer GCreature — Elf Archer {T}: Scattershot Archer deals 1 damage to each creature with flying. 1/2
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
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