Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primordial Sage

4GG · Creature — Spirit

Whenever you cast a creature spell, you may draw a card. 4/5

Similar cards

Color identity:
NameManaTypeText
Saruman's Trickery 1UUInstant Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Study Hall Land {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Cauldron Dance 4BRInstant Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Dreamborn Muse 2UUCreature — Spirit At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand. 2/2
Annie Flash, the Veteran 3RGWLegendary Creature — Human Rogue Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. 4/5
Adventure Awaits 1GSorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Rune of Flight 1UEnchantment — Aura Rune Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Shadrix Silverquill 3WBLegendary Creature — Elder Dragon Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Bringer of the Black Dawn 7BBCreature — Bringer You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5
Page 548