Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prince Imrahil the Fair

WU · Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2

Similar cards

Color identity:
NameManaTypeText
Peri Brown 3WLegendary Creature — Human The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Temple Bell 3Artifact {T}: Each player draws a card.
Marauding Sphinx 3UUCreature — Sphinx Rogue Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5
Angel's Feather 2Artifact Whenever a player casts a white spell, you may gain 1 life.
Duchess, Wayward Tavernkeep 3RLegendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3
Flow of Ideas 5USorcery Draw a card for each Island you control.
Aven Trooper 3WCreature — Bird Soldier Flying {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. 1/1
Wintermoor Commander WBCreature — Human Knight Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/*
Riptide Director 2UUCreature — Human Wizard {2}{U}{U}, {T}: Draw a card for each Wizard you control. 2/3
Glademuse 2GCreature — Beast Whenever a player casts a spell, if it's not their turn, that player draws a card. 2/4
Page 311