Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Priority Avenger

3W · Creature — Bird Wizard

Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4

Similar cards

Color identity:
NameManaTypeText
Stormwing Entity 3UUCreature — Elemental This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2. 3/3
Miscast UInstant Counter target instant or sorcery spell unless its controller pays {3}.
Flusterstorm UInstant Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Trail of Evidence 2UEnchantment Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
Sentinel Tower 4Artifact Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
Voidmage Prodigy UUCreature — Human Wizard {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/1
Calculated Dismissal 2UInstant Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Ricochet REnchantment Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Haunting Figment 1UCreature — Illusion Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. 2/1
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