M:tG card similarity search
3W · Creature — Bird Wizard
Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
Volcanic Fallout | 1RR | Instant | This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
Harbor Serpent | 4UU | Creature — Serpent | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Harbor Serpent can't attack unless there are five or more Islands on the battlefield. 5/5 |
Striped Riverwinder | 6U | Creature — Serpent | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.) 5/5 |
Prophet of Kruphix | 3GU | Creature — Human Wizard | Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash. 2/3 |
Deny Existence | 2U | Instant | Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Merrow Bonegnawer | B | Creature — Merfolk Rogue | {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1 |
Seraph of the Suns | 5WW | Creature — Angel | Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4 |
Dawnglow Infusion | XG/W | Sorcery | You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.) |
Riku of Two Reflections | 2GUR | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature. 2/2 |