Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prism Array

4U · Enchantment

Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Similar cards

Color identity:
NameManaTypeText
Staunch-Hearted Warrior 3GCreature — Human Warrior Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2
Guild Globe 2Artifact When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Patient Turtle 2GGCreature — Turtle Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3
Thallid Germinator 2GCreature — Fungus At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. 2/2
Aeon Engine 5Artifact Aeon Engine enters the battlefield tapped. {T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Stone Retrieval Unit 4Artifact Creature — Construct When Stone Retrieval Unit enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/3
Wildwood Scourge XGCreature — Hydra Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. 0/0
Crocodile of the Crossing 3GCreature — Crocodile Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. 5/4
Immard, the Stormcleaver 1URWLegendary Creature — Human Soldier Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn. 4/4
Flickering Ward WEnchantment — Aura Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand.
Page 104