M:tG card similarity search
· Land
Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1.
Name | Mana | Type | Text |
---|---|---|---|
Uncharted Haven | Land | Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
Manor Gate | Land — Gate | Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. | |
Thriving Grove | Land | Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. | |
Darksteel Pendant | 2 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Radiant Fountain | Land | When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}. | |
Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. | |
An-Havva Township | Land | {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}. | |
Aysen Abbey | Land | {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}. | |
Castle Sengir | Land | {T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}. | |
Koskun Keep | Land | {T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}. |