Card Codex

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17 May 2024: Card library updated.

Prismatic Circle

2W · Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle enters the battlefield, choose a color. {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Benevolent Ancestor 2WCreature — Spirit Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
Chandra's Incinerator 5RCreature — Elemental This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls. 6/6
Phantom Nomad 1WCreature — Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Squee's Revenge 1URSorcery Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Civic Saber 1Artifact — Equipment Equipped creature gets +1/+0 for each of its colors. Equip {1}
Bandage WInstant Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
Withstand 2WInstant Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
Comply WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Zhalfirin Crusader 1WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. 2/2
Haunting Apparition 1UBCreature — Spirit Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2
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