Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Dragon

2WW · Summon Dragon

Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3

Similar cards

Color identity:
NameManaTypeText
Regal Bunnicorn 1WCreature — Rabbit Unicorn Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. */*
Nightwind Glider 2WCreature — Human Rebel Flying, protection from black 2/1
Defiler of Dreams 3UUCreature — Phyrexian Sphinx Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card. 4/3
Skywinder Drake 2UCreature — Drake Flying Skywinder Drake can block only creatures with flying. 3/1
Teremko Griffin 3WCreature — Griffin Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Basal Sliver 2BCreature — Sliver All Slivers have "Sacrifice this permanent: Add {B}{B}." 2/2
Cloistered Youth 1WCreature — Human At the beginning of your upkeep, you may transform Cloistered Youth. 1/1
Ruthless Lawbringer 1WBCreature — Vampire Assassin When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. 3/2
Steel Seraph 6Artifact Creature — Angel Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Page 262