Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Dragon

2WW · Summon Dragon

Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3

Similar cards

Color identity:
NameManaTypeText
Heaven's Gate WInstant One or more target creatures become white until end of turn.
Mild-Mannered Librarian GCreature — Human {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. 1/1
Norn's Disassembly WEnchantment {1}{W}, Sacrifice a historic permanent: Seek a historic card.
Quirion Druid 2GCreature — Elf Druid {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) 1/2
Strangling Grasp Enchantment — Aura Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
Necromancy 2BEnchantment You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Alseid of Life's Bounty WEnchantment Creature — Nymph Lifelink {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn. 1/1
Valeron Wardens 2GCreature — Human Monk Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. 1/3
Dream Leash 3UUEnchantment — Aura Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
Into the Night 3RSorcery It becomes night. Discard any number of cards, then draw that many cards plus one.
Page 65