M:tG card similarity search
5 · Artifact
Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Wind Zendikon | U | Enchantment — Aura | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Power Struggle | 2UUU | Enchantment | During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. |
Gnostro, Voice of the Crags | 1URW | Legendary Creature — Chimera | {T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life. 3/3 |
Super-Duper Lost | 4U | Instant | Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. |
Staff of Titania | 2 | Artifact — Equipment | Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip {3} |
Chamber Sentry | X | Artifact Creature — Construct | Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. 0/0 |
Proft's Eidetic Memory | 1U | Legendary Enchantment | When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
Ancient Spring | Land | Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}. | |
Dwarven Ruins | Land | Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}. | |
Ebon Stronghold | Land | Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}. |