Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Lace

U · Instant

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Faeburrow Elder 1GWCreature — Treefolk Druid Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. 0/0
Scrapbasket 4Artifact Creature — Scarecrow {1}: Scrapbasket becomes all colors until end of turn. 3/2
Govern the Guildless 5USorcery Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Shyft 4UCreature — Shapeshifter At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) 4/2
Bloom Tender 1GCreature — Elf Druid {T}: For each color among permanents you control, add one mana of that color. 1/1
Sanctuary Blade 2Artifact — Equipment As Sanctuary Blade becomes attached to a creature, choose a color. Equipped creature gets +2/+0 and has protection from the last chosen color. Equip {3}
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
Tarnation Vista Land Tarnation Vista enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Pentarch Paladin 2WWWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As Pentarch Paladin enters the battlefield, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color. 3/3
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