M:tG card similarity search
1G · Enchantment
Lands you control are every basic land type in addition to their other types.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. | |
| Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
| High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
| Swell of Growth | 1G | Instant | Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. |
| Swindler's Scheme | 2U | Enchantment | Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. |
| Fault Riders | 2R | Creature — Human Soldier | Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn. 2/2 |
| Tin Street Market | 4R | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Draw a card." |
| Flooded Woodlands | 2UB | Enchantment | Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.) |
| Survey the Wreckage | 4R | Sorcery | Destroy target land. Create a 1/1 red Goblin creature token. |
| Escape to the Wilds | 3RG | Sorcery | Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |