M:tG card similarity search
1G · Enchantment
Lands you control are every basic land type in addition to their other types.
Name | Mana | Type | Text |
---|---|---|---|
Kindred Charge | 4RR | Sorcery | Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
Call to Serve | 1W | Enchantment — Aura | Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. |
Volatile Claws | 2R | Instant | Until end of turn, creatures you control get +2/+0 and gain all creature types. |
Vigean Intuition | 3GU | Instant | Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) |
Applied Aeronautics | Artifact — Contraption | Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. | |
Storm of Souls | 4WW | Sorcery | Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. |
Armageddon | 3W | Sorcery | Destroy all lands. |
Bust | 5R | Sorcery | Destroy all lands. |
Ravages of War | 3W | Sorcery | Destroy all lands. |
A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |