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17 May 2024: Card library updated.

Prismatic Ward

1W · Enchantment — Aura

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Cryptolith Rite 1GEnchantment Creatures you control have "{T}: Add one mana of any color."
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Instill Energy GEnchantment — Aura Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Guilty Conscience WEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Secret Base Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
Absolver Thrull 3WCreature — Thrull Cleric Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. 2/3
Transmogrifying Licid 3Artifact Creature — Licid {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2
Spectral Shield 1WUEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
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