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17 May 2024: Card library updated.

Prismatic Ward

1W · Enchantment — Aura

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Defend the Hearth 1GInstant Prevent all combat damage that would be dealt to players this turn.
Militant Monk 1WWCreature — Human Monk Cleric Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn. 2/1
Outrider en-Kor 2WCreature — Kor Rebel Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. 2/2
Stormwild Capridor 2WCreature — Bird Goat Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. 1/3
Terrifying Presence 1GInstant Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Glacial Crevasses 2REnchantment Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Glittering Lion 2WCreature — Cat Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. 2/2
Glittering Lynx WCreature — Cat Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. 1/1
Guardian Angel XWInstant Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Blinding Fog 2GInstant Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
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