Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Ward

1W · Enchantment — Aura

Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Madcap Skills 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has menace.
Untamed Hunger 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Griffin Guide 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Lay Claim 5UUEnchantment — Aura Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Mana Maze 1UEnchantment Players can't cast spells that share a color with the spell most recently cast this turn.
Ballista Wielder Creature — Werewolf {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5
Sea's Claim UEnchantment — Aura Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
Minion's Return 2BEnchantment — Aura Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Grenzo's Rebuttal 4RRSorcery Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Page 234