Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Wardrobe

W · Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Similar cards

Color identity:
NameManaTypeText
Nantuko Calmer 2GGCreature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3
Aether Snap 3BBSorcery Remove all counters from all permanents and exile all tokens.
Ugin, the Ineffable 6Legendary Planeswalker — Ugin Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. Loyalty 4
Silhana Starfletcher 2GCreature — Elf Druid Archer Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. {T}: Add one mana of the chosen color. 1/3
Wei Assassins 3BBCreature — Human Soldier Assassin When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature. 3/2
Foul Play 1BSorcery Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Raka Sanctuary 2REnchantment At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
Prismatic Boon XWUInstant Choose a color. X target creatures gain protection from the chosen color until end of turn.
Aftershock 2RRSorcery Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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