Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Wardrobe

W · Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Similar cards

Color identity:
NameManaTypeText
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Beast Within 2GInstant Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Sundering Fork Artifact — Contraption Whenever you crank Sundering Fork, destroy target artifact.
Defenestrate 2BInstant Destroy target creature without flying.
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Flood of Tears 4UUSorcery Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
This Town Ain't Big Enough 4UInstant This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Pinion Feast 4GInstant Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Spring Cleaning 1GInstant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Page 32