M:tG card similarity search
W · Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Name | Mana | Type | Text |
---|---|---|---|
Stalking Assassin | 1UB | Creature — Human Assassin | {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1 |
Goblin Replica | 3 | Artifact Creature — Goblin | {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. 2/2 |
Woodripper | 3GG | Creature — Beast | Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. 4/6 |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
Steel Hellkite | 6 | Artifact Creature — Dragon | Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. 5/5 |
Reduce to Memory | 1WW | Sorcery — Lesson | Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. |
Brainspoil | 3BB | Sorcery | Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
Giltspire Avenger | GWU | Creature — Human Soldier | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2 |
Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |