M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
Brightstone Ritual | R | Instant | Add {R} for each Goblin on the battlefield. |
Wash Out | 3U | Sorcery | Return all permanents of the color of your choice to their owners' hands. |
Giver of Runes | W | Creature — Kor Cleric | {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2 |
Grove of the Burnwillows | Land | {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life. | |
Illusion | U | Instant | Target spell or permanent becomes the color of your choice until end of turn. |
Codsworth, Handy Helper | 2W | Legendary Artifact Creature — Robot | Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. 2/3 |
Dromar, the Banisher | 3WUB | Legendary Creature — Dragon | Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6 |
Adarkar Wastes | Land | {T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. |