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17 May 2024: Card library updated.

Prismwake Merrow

2U · Creature — Merfolk Wizard

Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
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Argent Mutation 2UInstant Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
Grafted Wargear 3Artifact — Equipment Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Stonybrook Schoolmaster 2WCreature — Merfolk Wizard Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token. 1/2
Crimson Fleet Commodore 3RCreature — Ogre Pirate Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. 5/2
Pili-Pala 2Artifact Creature — Scarecrow Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1
Llanowar Envoy 2GCreature — Elf Scout {1}{G}: Add one mana of any color. 3/2
Relic of Legends 3Artifact {T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
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