M:tG card similarity search
2W · Enchantment
When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Phylactery Lich | BBB | Creature — Zombie | Indestructible As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. 5/5 |
| Kor Hookmaster | 2W | Creature — Kor Soldier | When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2 |
| Markov Enforcer | 4RR | Creature — Vampire Soldier | Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 6/6 |
| Soulless Jailer | 2 | Artifact Creature — Phyrexian Golem | Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile. 0/4 |
| Soldevi Excavations | Land | If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1. | |
| Spine of Ish Sah | 7 | Artifact | When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. |
| Spelunking | 2G | Enchantment | When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped. |
| Bountiful Promenade | Land | Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}. | |
| Luxury Suite | Land | Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}. | |
| Morphic Pool | Land | Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}. |