M:tG card similarity search
3RR · Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Name | Mana | Type | Text |
---|---|---|---|
Scorching Missile | 3R | Sorcery | Scorching Missile deals 4 damage to target player or planeswalker. Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Chandra's Pyrohelix | 1R | Instant | Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
Fire | 1R | Instant | Fire deals 2 damage divided as you choose among one or two targets. |
Forked Bolt | R | Sorcery | Forked Bolt deals 2 damage divided as you choose among one or two targets. |
Twin Bolt | 1R | Instant | Twin Bolt deals 2 damage divided as you choose among one or two targets. |
Chandra, Bold Pyromancer | 4RR | Legendary Planeswalker — Chandra | [+1]: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. [−3]: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. [−7]: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. Loyalty 5 |
Makeshift Munitions | 1R | Enchantment | {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. |
Risk Factor | 2R | Instant | Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Shadow Guildmage | B | Creature — Human Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you. 1/1 |
Vigilante Justice | 3R | Enchantment | Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target. |