M:tG card similarity search
4WW · Creature — Angel
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. 4/4
Name | Mana | Type | Text |
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Springleaf Drum | 1 | Artifact | {T}, Tap an untapped creature you control: Add one mana of any color. |
Ward of Lights | WW | Enchantment — Aura | You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
Rune of Flight | 1U | Enchantment — Aura Rune | Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |
Garrison Sergeant | 3RW | Creature — Viashino Soldier | Garrison Sergeant has double strike as long as you control a Gate. 3/3 |
Paralyze | B | Enchantment — Aura | Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. |
Unruly Catapult | 2R | Artifact Creature — Construct | Defender {T}: Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult. 0/4 |
Ivory Mask | 2WW | Enchantment | You have shroud. (You can't be the target of spells or abilities.) |
Secrets of the Dead | 2U | Enchantment | Whenever you cast a spell from your graveyard, draw a card. |
Primordial Sage | 4GG | Creature — Spirit | Whenever you cast a creature spell, you may draw a card. 4/5 |
Cloister Gargoyle | 2W | Artifact Creature — Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/4 |