M:tG card similarity search
4WU · Creature — Dragon
Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4
Name | Mana | Type | Text |
---|---|---|---|
Story Circle | 1WW | Enchantment | As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Apes of Rath | 2GG | Creature — Ape | Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4 |
Revelsong Horn | 2 | Artifact | {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Silverflame Ritual | 3W | Sorcery | Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. |
Teferi, Mage of Zhalfir | 2UUU | Legendary Creature — Human Wizard | Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4 |
Cliffside Rescuer | 1W | Creature — Kor Soldier | Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2 |
Aeronaut Admiral | 3W | Creature — Human Pilot | Flying Vehicles you control have flying. 3/1 |
Corrupted Crossroads | Land | {T}: Add {C}. ({C} represents colorless mana.) {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid. | |
Hex, Kellan's Companion | 1G | Legendary Creature — Dog | Haste Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it. Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield. 1/1 |