Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pristine Skywise

4WU · Creature — Dragon

Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4

Similar cards

Color identity:
NameManaTypeText
Savor the Moment 1UUSorcery Take an extra turn after this one. Skip the untap step of that turn.
Misthollow Griffin 2UUCreature — Griffin Flying You may cast Misthollow Griffin from exile. 3/3
Hands of Binding 1USorcery Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Bone Shaman 2RRCreature — Giant Shaman {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." 3/3
Putrefaction 4BEnchantment Whenever a player casts a green or white spell, that player discards a card.
The Pandorica 2WLegendary Artifact You may choose not to untap The Pandorica during your untap step. {1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Centaur Nurturer 3GCreature — Centaur Druid When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4
The Big Top Land {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
T-45 Power Armor 2Artifact — Equipment When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}
Mage Duel 2GSorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Page 258