Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Privileged Position

2G/WG/WG/W · Enchantment

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Soul of Ravnica 4UUCreature — Avatar Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 6/6
Herald's Reveille USorcery Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Hellish Rebuke 2BInstant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Play of the Game 6WWSorcery Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Confusion in the Ranks 3RREnchantment Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Giant Mana Cake Stickers {TK}{TK} — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {TK}{TK}{TK}{TK} — When this permanent dies, destroy target nonland permanent. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
Eight-and-a-Half-Tails WWLegendary Creature — Fox Cleric {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2
Page 12