Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Privileged Position

2G/WG/WG/W · Enchantment

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Moggcatcher 2RRCreature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle. 2/2
Angel of Indemnity 5WCreature — Angel Warrior Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 5/5
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
The Maelstrom Plane — Alara When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The World Spell 5GGEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Sliver Hivelord WUBRGLegendary Creature — Sliver Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5
Tsabo's Assassin 2BBCreature — Phyrexian Zombie Assassin {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. 1/1
Frost Titan 4UUCreature — Giant Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. 6/6
Victual Sliver GWCreature — Sliver All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." 2/2
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