Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prized Elephant

3W · Creature — Elephant

Prized Elephant gets +1/+1 as long as you control a Forest. {G}: Prized Elephant gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3

Similar cards

Color identity:
NameManaTypeText
Vow of Wildness 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Herald of the Fair 2WCreature — Human When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Colossal Rattlewurm 2GGCreature — Wurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. 6/5
Roughshod Mentor 5GCreature — Giant Warrior Green creatures you control have trample. 5/4
Kolaghan, the Storm's Fury 3BRLegendary Creature — Dragon Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 4/5
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
Spellrune Howler Creature — Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4
A-Eiganjo Exemplar WEnchantment Creature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. 1/1
Eiganjo Exemplar 1WEnchantment Creature — Human Samurai Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. 2/1
Zhalfirin Commander 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2
Page 212