M:tG card similarity search
3G · Creature — Unicorn
All creatures able to block Prized Unicorn do so. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Deep-Sea Terror | 4UU | Creature — Serpent | Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6 |
Change of Heart | W | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn. |
Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |
False Peace | W | Sorcery | Target player skips all combat phases of their next turn. |
Conqueror's Galleon | 4 | Artifact — Vehicle | When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 2/10 |
Wall of Tanglecord | 2 | Artifact Creature — Wall | Defender {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) 0/6 |
Desert | Land — Desert | {T}: Add {C}. {T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. | |
Dandân | UU | Creature — Fish | Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân. 4/1 |
Judoon Enforcers | 5RW | Creature — Alien Rhino Soldier | Trample No more than one creature can attack you each combat. Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8 |
Frontline Strategist | W | Creature — Human Soldier | Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. 1/1 |