M:tG card similarity search
XBB · Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Barrin's Spite | 2UB | Sorcery | Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. |
Laughing Jasper Flint | 1BR | Legendary Creature — Lizard Rogue | Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3 |
Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |
Deploy to the Front | 5WW | Sorcery | Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. |
Leech Bonder | 2U | Creature — Merfolk Soldier | Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) 3/3 |
Abandon Hope | X1B | Sorcery | As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. |
Cosmic Rebirth | 1GW | Instant | Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life. |
Mystic Subdual | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) |
Briarpack Alpha | 3G | Creature — Wolf | Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 |
Psychic Transfer | 4U | Sorcery | If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. |