M:tG card similarity search
· Sorcery
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
Devourer of Memory | UB | Creature — Nightmare | Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1 |
Pondering Mage | 3UU | Creature — Human Wizard | When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. 3/4 |
Sea Gate Oracle | 2U | Creature — Human Wizard | When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 |
Tempting Wurm | 1G | Creature — Wurm | When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield. 5/5 |
Show and Tell | 2U | Sorcery | Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
Chronicler of Worship | 1G | Creature — Human Monk | When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle. {T}: Add one mana of any color. 1/1 |
Giant Secrets | XUU | Instant — Adventure | Conjure X random cards from Giant Secrets's spellbook into your hand. |
Battle of Wits | 3UU | Enchantment | At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. |
Animal Magnetism | 4G | Sorcery | Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. |