M:tG card similarity search
2R · Creature — Human Warrior
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Kor Outfitter | WW | Creature — Kor Soldier | When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. 2/2 |
Cruel Edict | 1B | Sorcery | Target opponent sacrifices a creature. |
Diabolic Edict | 1B | Instant | Target player sacrifices a creature. |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 | |
Shriveling Rot | 2BB | Instant | Choose one — • Until end of turn, whenever a creature is dealt damage, destroy it. • Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. Entwine {2}{B} (Choose both if you pay the entwine cost.) |
Death Pit Offering | 2BB | Enchantment | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
Reyhan, Last of the Abzan | 1BG | Legendary Creature — Human Warrior | Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.) 0/0 |
Gustcloak Runner | W | Creature — Human Soldier | Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. 1/1 |
Gustcloak Sentinel | 2WW | Creature — Human Soldier | Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. 3/3 |
Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |