Card Codex

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17 May 2024: Card library updated.

Professional Face-Breaker

2R · Creature — Human Warrior

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Kazarov, Sengir Pureblood 5BBLegendary Creature — Vampire Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. 4/4
Wispweaver Angel 4WWCreature — Angel Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4
Blessed Reincarnation 3UInstant Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Hunter's Ambush 2GInstant Prevent all combat damage that would be dealt by nongreen creatures this turn.
Disciples of the Inferno Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead. 4/4
Demon's Disciple 2BCreature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1
Daring Piracy 2REnchantment At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Extraplanar Lens 3Artifact Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Great Hall of Starnheim Land Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Geist Trappers 4GCreature — Human Warrior Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5
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