Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Proficient Pyrodancer

2R · Creature — Human Performer

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Draugr's Helm 1BArtifact — Equipment When Draugr's Helm enters the battlefield, you may pay {2}{B}. If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {4}
Extravagant Replication 4UUEnchantment At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
View from Above 1UInstant Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Remnant of the Rising Star Enchantment Creature — Dragon Spirit Flying Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) 2/2
Shizo, Death's Storehouse Legendary Land {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Snarling Undorak 2GGCreature — Beast {2}{G}: Target Beast creature gets +1/+1 until end of turn. Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Darksteel Axe 1Artifact — Equipment Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2}
Hoof Skulkin 3Artifact Creature — Scarecrow {3}: Target green creature gets +1/+1 until end of turn. 2/2
Perilous Vault 4Artifact {5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
Unleash the Flux Phenomenon When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Page 177