M:tG card similarity search
1W · Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Roving Keep | 7 | Artifact Creature — Wall | Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. 5/7 |
Wasteland Viper | G | Creature — Snake | Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. 1/2 |
Primordial Plasm | Creature — Ooze | At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4 | |
Greenbelt Radical | 3G | Creature — Centaur Citizen | Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. 4/4 |
Spectral Sliver | 2B | Creature — Sliver Spirit | All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
Instigator Gang | 3R | Creature — Human Werewolf | Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3 |
Fencer's Magemark | 2R | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. |
Reins of Power | 2UU | Instant | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Wight of Precinct Six | 1B | Creature — Zombie | Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. 1/1 |
Orcish Captain | R | Creature — Orc Warrior | {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1 |