Card Codex

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17 May 2024: Card library updated.

Progenitor's Icon

3 · Artifact

As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Similar cards

Color identity:
NameManaTypeText
Soar 1UEnchantment — Aura You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.
Make an Example 3BSorcery Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Greater Morphling 6UUCreature — Shapeshifter {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: Greater Morphling becomes the colors of your choice until end of turn. {2}: Greater Morphling becomes the creature type of your choice until end of turn. {2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn. {2}: Greater Morphling's art becomes by the artist of your choice until end of turn. {2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn. {2}: Untap Greater Morphling. 5/5
Ladies' Knight 3WCreature — Human Knight Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.) 2/2
Medomai's Prophecy 1UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library.
Guildpact Greenwalker 2GCreature — Plant Rhino When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}. 4/4
Vengeant Earth 1GInstant Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
Gods Willing WInstant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Gray Merchant of Alphabet 3BBCreature — Zombie Performer When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4
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