M:tG card similarity search
3UU · Creature — Sphinx
Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Cunning Lethemancer | 2B | Creature — Human Wizard | At the beginning of your upkeep, each player discards a card. 2/2 |
| Coercive Recruiter | 4R | Creature — Orc Pirate | Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3 |
| Incited Rabble | Creature — Human | Incited Rabble attacks each combat if able. {2}: Incited Rabble gets +1/+0 until end of turn. 2/3 | |
| Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |
| Werewolf Pack Leader | GG | Creature — Human Werewolf | Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. 3/3 |
| Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
| Bamboo Grove Archer | 1G | Enchantment Creature — Snake Archer | Defender, reach Channel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. 3/3 |
| Clamor Shaman | 2R | Creature — Goblin Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1 |
| Cat Burglar | 3B | Creature — Kor Rogue Minion | {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 2/2 |
| Veil of Assimilation | 1W | Artifact | Whenever Veil of Assimilation or another artifact enters the battlefield under your control, target creature you control gets +1/+1 and gains vigilance until end of turn. |