M:tG card similarity search
2U · Creature — Human Detective
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. 3/2
Name | Mana | Type | Text |
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Majestic Heliopterus | 3W | Creature — Dinosaur | Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2 |
Panopticon | Plane — Mirrodin | When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card. | |
Shoulder to Shoulder | 2W | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
Primitive Etchings | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
Muse Drake | 3U | Creature — Drake | Flying When Muse Drake enters the battlefield, draw a card. 1/3 |
Impact Tremors | 1R | Enchantment | Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. |
Junkyard Scrapper | 2R | Creature — Goblin Artificer | Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn. 3/3 |
Murasa Ranger | 3G | Creature — Human Warrior Ranger | Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. 3/3 |
Goldberry, River-Daughter | 1U | Legendary Creature — Nymph | {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. 1/3 |