Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Projektor Inspector

2U · Creature — Human Detective

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. 3/2

Similar cards

Color identity:
NameManaTypeText
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Hullbreacher 2UCreature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2
Rockslide Elemental 2RCreature — Elemental First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1
Marvo, Deep Operative 3UBLegendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8
Rank Officer 3BCreature — Zombie Soldier When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. 3/1
Jadelight Ranger 1GGCreature — Merfolk Scout Ranger When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1
Immersturm Plane — Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Three Steps Ahead UInstant Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card.
Havengul Vampire 3RCreature — Vampire Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. 2/2
Trial of Zeal 2REnchantment When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.
Page 288