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17 May 2024: Card library updated.

Prologue to Phyresis

1U · Instant

Each opponent gets a poison counter. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Inspiring Overseer 2WCreature — Angel Cleric Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1
Words of Worship 2WEnchantment {1}: The next time you would draw a card this turn, you gain 5 life instead.
Stormclaw Rager 1BRCreature — Ogre Warrior {1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Stormclaw Rager and draw a card. Activate only as a sorcery. 2/2
Yes Man, Personal Securitron 2WLegendary Artifact Creature — Robot {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it. 2/2
Dark Prophecy BBBEnchantment Whenever a creature you control dies, you draw a card and you lose 1 life.
Crypt Cobra 3BCreature — Snake Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) 3/3
Aladdin's Lamp 10Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Contaminant Grafter 4GCreature — Phyrexian Druid Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. 5/5
Senate Guildmage WUCreature — Human Wizard {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. 2/2
Minthara, Merciless Soul 2WBLegendary Creature — Elf Cleric Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2
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