Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Promised Kannushi

G · Creature — Human Druid

Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1

Similar cards

Color identity:
NameManaTypeText
Underworld Hermit 4BBCreature — Human Peasant When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 3/3
Merfolk Coralsmith 2UCreature — Merfolk {1}: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2. 2/3
Firebrand Ranger 1RCreature — Human Soldier Ranger {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1
Thousand Moons Infantry 2WCreature — Human Soldier Untap Thousand Moons Infantry during each other player's untap step. 2/4
Kabira Vindicator 3WCreature — Human Knight Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2. 2/4
Shadowstorm Vizier UBCreature — Human Cleric Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. 1/3
Guardian Shield-Bearer 1GCreature — Human Soldier Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. 2/1
Aerial Engineer 2WUCreature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4
Wyll, Pact-Bound Duelist 3RRLegendary Creature — Human Warlock Specialize {2} When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. 4/4
Static Discharge 1RSorcery Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1.
Page 219