M:tG card similarity search
G · Creature — Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Viscera Seer | B | Creature — Vampire Wizard | Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/1 |
Jetfire, Air Guardian | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying {U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.) 3/4 | |
Barbarian Outcast | 1R | Creature — Human Barbarian Beast | When you control no Swamps, sacrifice Barbarian Outcast. 2/2 |
Syndicate Guildmage | WB | Creature — Human Cleric | {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. 2/2 |
Lymph Sliver | 4W | Creature — Sliver | All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) 3/3 |
Frenzy Sliver | 1B | Creature — Sliver | All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) 1/1 |
Aeromunculus | 1GU | Creature — Homunculus Mutant | Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3 |
Vectis Silencers | 2U | Artifact Creature — Human Rogue | {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2 |
Cuombajj Witches | BB | Creature — Human Wizard | {T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. 1/3 |
Oji, the Exquisite Blade | 2WU | Legendary Creature — Human Monk | When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. 2/3 |