M:tG card similarity search
G · Creature — Human Druid
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Fragment of Konda | Enchantment Creature — Human Noble | Defender When Fragment of Konda dies, draw a card. 1/3 | |
Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Mangara of Corondor | 1WW | Legendary Creature — Human Wizard | {T}: Exile Mangara of Corondor and target permanent. 1/1 |
Aether Theorist | 1U | Creature — Vedalken Rogue | When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 1/3 |
Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
Iron-Fist Pulverizer | 4R | Creature — Giant Warrior | Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5 |
Embersmith | 1R | Creature — Human Artificer | Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to any target. 2/1 |
Axebane Ferox | 2GG | Creature — Beast | Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) 4/4 |
Relief Captain | 2WW | Creature — Kor Knight Ally | When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) 3/2 |
Monitor Monitor | 2UU | Creature — Human Employee | When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled. 2/5 |